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Handicaps for different parts of your game

How GM member's great idea can help you improve


Posted: 14 May 2007
by Bob Warters

Analyse your golf game
Analyse your game by handicapping each section

I have always been influenced by a former managing director's motto that 'people are your best resource' and I've never flinched from developing the best ideas - from wherever they appear - while giving credit where it's due.

Subsequently I'm grateful to one of Golfmagic's regular posters (r7 Boomer) for his innovative forum submission today equating each part of his game to its own handicap and identifying the areas where he needs to work harder.

While he reveals that his driving is the best part of his game ( a self-appointed 5 handicap), he was only the equivalent of 28 handicap with his ball-striking and approach play and a mere 24 at chipping.

Analyse your golf game
Where'd it go? My game's a blur and my handicap currently flatters me

Awarding himself a 6 handicap for putting, it's not difficult to paint a picture of his erratic golf game - down the middle off the tee followed by a series of wayward irons and subsequently missed greens. Chips rarely get close enough to tap in but he holes his share of 10-footers to justify his official handicap of 13.

I'd probably concur with my own game currently, which I'd describe as inconsistent.

Off the tee reasonably straight (9 or 10 handicap) but then a tendency to fade long irons and rescue clubs (18/19) and pull shorter irons (14/15). Recovery around the green has been better (12/13) though I'm relatively pleased with my bunker play (6/7) and putting (9/10).

Officially it adds up to a 10.9 handicap which probably flatters me, currently, if I'm honest.

To develop this intelligent forum thread let's look at other areas of our game which we can successfully handicap and which, when analysed, will probably deliver an even clearer picture of what we need to do to improve:

Analyse your game
Time spent on the range is key

Practice time

Most single figure golfers spend at least 1-2 hours a week on the practice range, or at least half an hour warming up before they play. Category 2 plays (6-12 handicap) rely on their natural talent and a warm-up session before they play, while mid-handicappers rely on a quick practice putt (5 minutes) and a little stretching on the first tee. The rest of us take our chances with whichever game 'turns up' on the day.

Course strategy

The better players will study their course planner before the round and gauge from how they're hitting the ball on the range how they will attack the course. Mid-handicappers will perhaps consult their course planners occasionally and try to let their head rule their heart when a wayward shot demands their next gets them back into play. Higher handicappers will blast it from every eventuality and see what happens.

Psychology

They say that golf is 10 per-cent technique and 90 per-cent mental. That may be true for good players with an established golf game but for most of us our lack of confidence in our technique causes us to fear what can go wrong, rather than what might go right.

The better player will be buoyed by their confidence knowing they can recapture their quality with just a minor adjustment or a little more concentration. For the mid-handicapper too many questions outweigh the answers while for the higher handicapper the tendency to disintegrate is only a shank away.

Already half a dozen members have responded to Boomer's thread and revealed good analyses of their own game. The thread deserves even more attention to help us understand where all of us might improve.

The Golfmagic forum is a great place to share your opinions and every day more of you grasp the opportunity to join in a wide range of discussions. Don't get left out have your say on the UK's greatest golf community.


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I have been thinking about my game, and come up with my good and bad points, and then rated them on handicap.

DRIVING = 5
APPROACH PLAY = 28
PITCHING AND CHIPPING = 24
PUTTING = 6

The biggest problem I have is ball striking with my irons.

How do you rate yourself's and what is your worst fault.
Posted: 14/05/2007 09:11

Ok, now let me see, i think this is about right for me

Driving = 6
Approach = 10
Pich n chip = 24
Putting = 28


Cant putt for toffee, , :O(


Posted: 14/05/2007 09:15

Good post, difficult one for me as i been told that i have the atributes of a single figure golfer but have incosistancy of 20+ handicapper ie normally blow up on 2 or 3 holes a round with 7s or 8s or failing to being all the atributes together for one round.

So here goes for me at the moment playing off 15

Driving: 10
Approach: 12
Pitch and Chip: This what decidedes a good round Good day 8 on a bad day 18
Putting: Improved enourmously recently 12

No one else has put these 2 but just as important in my book

Consistancy shot to shot: 18
Course Managment: 15
Posted: 14/05/2007 09:35

Driving 10
Long Irons 24
Short Irons 15
Bunkers 12
Putting 24

Overall, 18
Posted: 14/05/2007 11:02

Difficult to judge this one:-

Driving = 8
Approach = 3
Pich n chip = 10
Putting = 13
Posted: 14/05/2007 11:46

So we're all pretty good at driving - yet we spend most of our time thinking about getting a new driver [and the rest of it looking in the trees] ;-)

Driving: 18
Approach: 28
Pitch/chip: 21
Putting: last year 24, this year... can I borrow Creo's skirt?

Posted: 14/05/2007 14:36

easy peasy.

Driving 28
irons 28
Approach 28
pitch n chip 4
Putting 16
Posted: 14/05/2007 15:17

Driving 8
Long Irons 20
Short irons 11
Chipping 8
Bunkers 30 (Was about 5 until the club changed the type of sand, now I hate them)
Putting 8
Posted: 14/05/2007 16:36

Hi,
Before I put mine, has anyone been on onpar.co.uk? It is hard to find but a great site for this kind of thing.
Put down your score and which club you hit and to where (you will be surprised you can actually remember if you do it in the same day). It then tells you fairways hit, gir, putts, saves, scrambles etc.
It is great at looking at which parts of your game are good / bad over a certain period of time.
Anyway;
Driving - 15
Fairway woods / long irons - 12
short irons - 20 (was about a 10 until the last month, not sure what has happened!)
greenside and bunkers - 8
putting - 12

Course management - 8
Posted: 14/05/2007 17:32

Driving: 1
Irons: 6
Pitching: 4
Chipping/bunkers: 7
Putting: 2
Consistency: Scratch
Course management: 2
Posted: 14/05/2007 18:03

Driving:18
Long Irons:28+
Pitching:18
Chipping:6
Bunkers:20
Putting:6
Consistency:16 (long irons keeps this high)
Course Management:12


Posted: 15/05/2007 08:23

I play off 12.

My handicap standards, according to Scoresaver 2 over 200+ rounds, are:

Fairways hit: 10
GIR: 7
Putts/round: 15
Sand Saves: 15
Birdie Conversion: 18
Par scrambles: 11
Driving Distance: 3
Penalties/round: 17

These figures are calculated: Scoresaver 2 has built-in values for every handicap for the 8 key stats above. http://www.scoresaver.co.uk

It is interesting to note the different stats and items that posters have chosen to measure their game.

Also interesting is that the question "How many GIR should an 8 handicapper be hitting" as there is more than one type of 8 handicapper. Let the debate continue...

Posted: 15/05/2007 10:30

Interesting post Fast Cards,

I dont know wether its done on puropse but your individual handicaps average out at 12!

I know from my individual handicaps that it doesnt average out to my handicap.

I like the Birdie conversion factor, although my putting has come on a hell of a lot over the last 4 weeks, changed swing and where i was 3 putting 4 or 5 times a round its down to 1 or 2, i fail all to often to make birdies.

As your is actually based on stats, could you give me more details

eg

faiways hit, your handicap is 10 what does that equate to 10/16?

GIR, handicap 7 equates to 13/18

so for each key stat, where you are at

would give me an idea of where the different part of my games are at?
Posted: 15/05/2007 11:16

Aces

My average of 12 is purely coincidental but the hcap standards do show up where my game is weak. The big advantage of distilling stats down to handicaps is that if you say "I hit fairways like a 5 handicapper", people can relate to that much better than if you say "I hit 62% of fairways" (which is Scoresaver 2's handicap standard for hcap 5)

Fairways: my stat for fairways hit is 53%. Scoresaver 2 says this is equivalent to hcap of 10. Target for fairways hit for handicap 12 is 48%.

GIR: I hit 40% of greens, hcap standard for this is 7. Target for handicap 12 is 24%

Birdie conversion: This is a measure of how many birdies you get divided by greens hit in regulation. I have 72 birdies from 595 greens hit in regulation, hence my stat is 12% (handicap standard 18. Target for handicap 12 is 15%).


Posted: 15/05/2007 11:26

Its a good idea,

as you said % dont mean a lot but once you put a handicap figure to it, can give you a real sense of where need to be improved.

Will have to have a look at the software myself!

cheers

Posted: 15/05/2007 11:31

Todays Golfer had a series a few years back which was about lowering your handicap, and they broke it down in sections in a pull-out which gave you some ideas about how you needed to perform in order to get down to single figures. for example, you don't need to drive 300 yards every time. but you do need to be able to drive over 200 yards regularly, and hit a high percentage of fairways etc. I can't remember what the actual stats were now, but they broke the game down to all its constituent parts, plus gave tests and drills for you to measure your current performance and how to improve. Anyone out there remember this series, or kept a copy?

Posted: 15/05/2007 16:52

I remember seeing something like that in Today's Golfer around 2003-ish but I haven't kept a copy.

Another point to add to this debate is that some stats such as bunker play are less relevant than others such as putting as you could have an entire round without having to play a bunker shot but you'll usually have to putt at every hole.


Posted: 15/05/2007 17:27

If you wanna play to single figs you really only need to do two things well:-
1. Keep your drives in play
2. Rarely 3-putt

Easily said, not so easily accomplished :)
Posted: 15/05/2007 18:22

I'd add to that creo:

3. have a reasonable approach play
Posted: 15/05/2007 21:06

Simon - is that based on your experience of shooting in the 70's?
Posted: 15/05/2007 21:22

Oooh, high and mighty Creo off again as usual, yawn......

Just because he isn't off '2' or whatever you claim to be off doesn't mean he can't have an opinion on what aspects are required to make someone a good player.
Posted: 15/05/2007 21:26

Get a life creo, it's based on playing with single figure players - anyways, 400 yrd hole, 250 yrd drive, i'd like to see you hit the green with a putter!
Posted: 15/05/2007 21:31

Back to the start of this thread - handicaps for different areas of the game. Not exactly a new idea, but I like it because it can show you where you need to improve. The key is to improve your weaknesses with your available practice time, rather than just bashing balls with your driver (unless that's your weakness). On course, it can give you confidence with shots you are improving at, and help you avoid playing shots that are not likely to come off.

I know Pelz divides opinions on these forums (an understatement), but I like his short game handicap stuff from his short game bible. It allows you to measure your performance on a range of short game shots - chips, pitches, bunkers, lobs, putts of various lengths and compare that against the average of players at various handicaps.

take a look at http://pelzgolf.com/Institute/SGH/SGH.aspx

Posted: 22/05/2007 12:17

I would have to say

Driving 10 on a good day
Long Mid / Irons 16
Short Irons 18
Chipping 18
Putting 30 : (

Playing to about 21
Posted: 23/05/2007 13:56

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