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GolfMission: A new way of playing...

Incentivised golf with a series of goals to achieve


Posted: 6 November 2009
by Nick Bayly

golf mission
GolfMission cards aim to incentivise your round

  How I approach a game of golf depends entirely on whom I’m playing with or against. It's my desire to beat them that dictates how seriously I'm up for it.

If, for example, I’m playing my best mate in our annual foursomes matchplay event, I want to win it more than life itself - after all, a year’s worth of bragging rights is up for grabs, as well as a dented replica of the Claret Jug. It’s a pretty worthless prize, but the result of the match means everything.

But if I'm playing my dad, I don’t like losing but I’m almost happier when it ends in an honourable draw after one of us has made a miracle shot on the last hole to even the scores. And then there are some days when I'm just out for a bit of fresh air and how I play bears little relevance to my enjoyment of the round. My mind wonders, I 'stop to smell the figurative roses' and a three-putt here or there does little to upset the rhythm of life. A good walk unspoiled, if you like.

 But what about those golfers who like to constantly challenge themselves on the golf course? What about those goal-orientated players who like nothing better than to find other ways of increasing their desire to play well? Aside medal-play, matchplay and good old Dr Stableford (surely the worst scoring format in the world for those who want to improve their game?), there are plenty of incentivising games in golf that help to focus the mind on any given hole.

There are Snakes, for example (avoiding three-putts) or Sandies and ferrets (saving par from a bunker) and oozlams (nearest the pin) and other terminology depending on twhich part of the country you play. These are free to play and require nothing more than a little imagination, a penchant for gambling and someone with a pencil to mark whose holding the pot on any given hole.  

So the launch of a 'new game' aimed at improving a golfer’s concentration levels during a round left me slightly puzzled. GolfMission, encouraging each player to achieve a number of ‘missions’ in a round, claims to offer something more focused than merely trying to get the ball in the hole in the fewest number of shots.

'Missions' can vary from hitting the first fairway to avoiding bunkers on the last three holes; recording five consecutive to avoiding a three-putt on three consecutive holes. Each 'mission' is typed on to a piece of card that is then kept in your pocket as a reminder and each is mentally ticked off as you achieve it.

  GolfMission packs cost £9.99, are sold with four cards, each with a different variety of missions to achieve. Skill levels are broken down so that single-figure players should expect to tick off five or six missions in a round, while a sliding scale of missions is required depending on your handicap. Adhering to each mission is supposed to help focus your mind on virtually every hole and each one achieved is supposed to help lower your scores and improve your handicap.

To use my favourite food analogy, it’s a bit like slicing up a cake into six pieces and eating one at a time, rather than trying to stuff the whole thing in your mouth at once! Small steps to reach the eventual (if greedy) goal!  

golf drivers
GolfMission pack costs £9.99

By way of example, one of my playing partners at the Austin Lodge golf course launch of GolfMission in Kent this week, achieved all six of his ‘missions’ in almost indecent time and in doing so, racked up 44 Stableford points. As a highly competitive player, he immediately bought into the concept, but I'm convinced he'd have wanted to win the competition whether or not he had mission card in his pocket.

As for me, I three-putted the first green making one of my missions out of reach immediately. It was quite a relief to be honest and left me to at least enjoys the greens 'mission-free'. Another challenge was to hit the green on a par-3 and do no worse than par, which resulted in me lagging my approach putt for fear of making bogey. But it effectively took the birdie-putt out of the equation. I ended up completing only two missions, but still managed a respectable 34 points.  

Another player managed to tick off a mission by avoiding bunkers or water on his 16th, 17th and 18th holes but recorded a blob, blob, blob finish - and therefore rewarded for what was essentially rubbish golf. Where’s the justice in that?

In my opinion where the scheme failed was that we all had different missions on different holes so didn’t really know (or care) what our opponents were up to. Rather than enhancing team spirit or competitiveness, we all stayed in our own little 'mission bubbles.' So GolfMission might well work better for 'Billy no mates' who plays on his own with no incentive other than to knock it round for fun or for a corporate market to spice up a golf day.

Sadly, I just didn’t get it. The desire to win or produce a good score is enough to focus my mind and if I can’t psyche myself up to do well then having a card with a few phrases on it isn’t going to help me or address an underlying problems I might have with my game - poor technique, for example.

Indeed one of our group commented that having to complete a mission adds extra pressure when pressure doesn’t really exist - and that can lead to increased stress you don’t need.

  Mission Impossible or Mission Accomplished? Only time will time if this idea grabs golfers' attention, but with Christmas approaching, it might make a stocking-filler for the golf-obsessed uncle.

  Tell us on the forum: How do you add spice to a round of golf with your mates? Is a £2 Nassau enough or are there other ways to gamble on success or failure?


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Following the launch of GolfMission this week (see story above), tell us how you add spice to a round of golf with your mates? Is a £2 Nassau enough or are there other ways to gamble on success or failure?
Posted: 06/11/2009 15:59

I'm more or less the ideal customer for this sort of cr*p, I play loads of mini games and often sort of lose the will to play with any conviction if i'm just wondering around not keeping score?

 I think this is a great idea to keep your mind on things and help you improve, dissapointed that the 'missions' didn't seem to be all that captivating nor really performance enhancing?  But to be honest at a tenner for 4 cards i'm never going to find out if they were any good.

Pretty sure anyone that wants to do similar could pay 60p for some playing cards and scribble the tasks on themselves?  


Posted: 10/11/2009 18:00

£1 out, £1 in, £1 overall, £2 into nearest the pin pot to be spread out on all par 3's (to roll over if no-one wins onto next par 3). Between 8 of us it usually means you can get a free night out in the local if you play decently.
Posted: 11/11/2009 11:34

Really interesting theme here.

We often have an in-play bet game (just to pile on more psychological pressure to the four-ball). 10p pot for longest drive, 10p pot for closest to pin, 10p pot for the 20ft putt etc. This sometimes gets more random and frankly foolhardy depending on how the score card is going - for example playing off the trees on the 18th in a lovely parkland course in Norwich just to win a 10p pot!!

Maybe we should put as much enthausaism in our game as we do during 'in-play bet', this might bring our handicaps down ..................... hmmmmm!!   


Posted: 11/11/2009 13:46

I've played snakes before but don't think it was conducive to good play.

Sometimes we play £1 front, £1 back and £1match with a £2 bonus if you do a clean sweep.  Other times its just a £2 betterball match.

I think the mission cards are a novel idea and I definitely think that games within the game are key to good scoring but I wouldn't purchase the product because I have all my side games sorted already.


Posted: 11/11/2009 15:47

Ten pence for every time one of you hits a tree or goes in a bunker and the pot stays with you until some one else hits a tree or goes in a bunker. If youre the last to do this you need to pay the rest of  the 4 ball  each what the total is .The only rule is you cant play safe on the 18th we invented that after the total got up to  fiver a man one game (we had all just started playing) and  the three of us who didnt have it putted up the 18th.
Posted: 11/11/2009 18:30


2Stormy wrote (see)

Really interesting theme here.

We often have an in-play bet game (just to pile on more psychological pressure to the four-ball). 10p pot for longest drive, 10p pot for closest to pin, 10p pot for the 20ft putt etc. This sometimes gets more random and frankly foolhardy depending on how the score card is going - for example playing off the trees on the 18th in a lovely parkland course in Norwich just to win a 10p pot!!

Steady on!!

Some of those guys must come off the course as nervous wrecks once that pot hits 40p...


Posted: 11/11/2009 20:49

I Got these http://www.vegasgolfthegame.co.uk/

Sometimes give them an airing if playing in a 3 or 4 ball! usually put a 50P on the Negative chips and a £1 on the positive chips!

Most you stand to lose is about £5, Great fun handing over the negative ones and even better if you get rid on the last hole!


Posted: 11/11/2009 20:59

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